If you need to use the character the Black Cat is following to interact with these magisters (such as for trading) or Buddy (for quest dialogue), simply have any other character in your party initiate dialogue with the Black Cat while far away from these NPCs.The magisters at the closed gate between Nebora and Mona are apparently superstitious and will shoot and kill the Black Cat on sight.Buddy will not engage in dialogue with any character if the Black Cat is nearby, even if said character has the Pet Pal talent.Certain NPCs interact negatively with the Black Cat in Fort Joy Ghetto.Black Cat first appears in Fort Joy Ghetto. Will follow the first character it sees at the beginning of campaign when you arrive in Fort Joy.You can converse with it using the Pet Pal talent, but it doesn't tell you much and seems confused. lsb, there were files sanity.lsb and Cat is an NPC in Divinity: Original Sin 2 (DOS2) which follows the first character in party it sees. The only difference I saw was that instead of. And if you did have the same idea in mind, I don't know how much use you would get out of anything I have written presently as it is not - at the moment - particularly modular, flexible, or production-quality (though I plan to tidy it up, in time).Īlso, as an aside, I made a new save game yesterday to look at this new save format, but it did not appear that the lsb files were any different? Was compression disabled with the release of the hotfix? I wanted a very user-friendly interface that was intuitive because it was familiar to the in-game UI. perhaps it does make sense to work together: but is your idea for the UI similar to the one I initially proposed? I had a pretty set idea of what I wanted as an end-result to this project. I'm not sure what your limitations are as far as what you can actually edit in the saves, but if there's a way that you could include the capability to add spells and such to the characters, that would be awesome.īoth of those are possible with the current savegame format.
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